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Real-time Online Multiplayer with Godot

Inviato: 15 mar 2017, 14:02
da alexwbc
GodotCon 2017 | Real-time Online Multiplayer with Godot

https://www.youtube.com/watch?v=1PHNj2Mitg8
Fabio Alessandrelli (fales) outlines general considerations about real-time online multiplayer game development and its implementation using Godot Engine (https://godotengine.org). The talk covers both the basics of low level UDP/TCP networking as well as Godot's high level networking API.


Link al progetto:
https://github.com/Faless/godotcon-multiplayer


Godot, ricordiamolo, ha deploy per OSX/Linux/Windows/Android e consoles... il tutto รจ in licenza MIT :ugeek: