Tags: Fantasy Strategy Rpg War
Title: Fantasy Kommander - Eukarion Wars
Genre: Turn Based Fantasy Wargame
Numbers of Players: Single Player
Platform: Pc & Mac
Developer: Age of Games
Release Date: 15th October 2013
Epic War, Hexagons, Turn-Based Strategy, Boardagame, Rpg, Miniatures, Dragons, Demons, Mystery, Heroes, Kaos and Legendary Adventures... if you like these words you can't miss Fantasy Kommander.
Do you remember SSI (Strategic Simulation Inc.) and its great games?
If the answer is yes, you can't miss this game because everything in it reminds of the incredible gaming experience that SSI created in its games.
But that's not all! Great turn-based strategy and RPG games such as Panzer General, Fantasy General or Pool of Radiance inspired and guided us in the development of our project. However, with “Fantasy Kommander: Eukarion Wars” we've tried to do better than our masters, adding depth to the gameplay, to the story and the setting of this genre, which for too long has been overlooked in the global market.
Basically, “Fantasy Kommander: Eukarion Wars” is a turn-based strategy game with rpg elements, but it can also be defined as a “Fantasy Wargame” or an “Advanced Computer Boardgame”.
The gameplay is based on a traditional hex map, with a wide variety of terrains and units available. Most of your interactions with the game will be through the mouse. You will select, move, fight, and analyze units on the Battlefield or in the HeadQuarter (HQ) using a simple point-and-click system.
“Fantasy Kommander: Eukarion Wars” is an operational-level game: units approximate squads, with most of them consisting of about hundred soldiers, though some (e.g. heroes, dragons) represent single entities. Every unit is like a rpg character with its own characteristics and special abilities that you can increase as soon as it reaches a higher XP level.
The Battle System is very detailed and is based on several Combat Tables, which include, among others:
the strength ratio between the Attacker and Defender
the terrain and many
- Turn-based Strategy/RPG game.
- A deep and involving Storyline set in a world inspired by the European Middle Age and enriched by the Fantasy narrative tradition;
- 4 Single Player Camapaigns with 25 Epic Battles, 3 Heroes, Powerful Enemy Generals, and multiple Side Quests;
- Over 70 different Units to enroll, upgrade and unleash in Battle;
- Every Unit is like a Rpg charater with many stats and abilities that you can manage and upgrade;
- Incredible spells;
- Hordes of Enemies;
- Hours and Hours of pure Strategy and Rpg fun!
The plot develops during the single player campaigns, on and off the battlefields. There are 4 campaigns available, all connected by a common plot. Three of them take place in the great Empire of Adamantia, invaded by the forces of Kaos, and one in mysterious and unknown lands.
Players will play a Kommander at the beginning of their military careers, thrown into a titanic battle that is devastating the entire continent of Eukarion. Successive events, dialogues, and plot twists are carried on through the messages that Emperor Karl and the Great Council of Mages send to the young general who will have to find out, fighting hard battles, the final objective of the Abyss.
Players won't be alone in facing this incredible war adventure. Three great Heroes of Humans, Elves, and Dwarves, will follow and assist them in their trials, challenges, victories and defeats.
The game has been voiced in English by Tim and Robert and it's been conceived to give emphasis to the characters, friends and foes, that players will face on their adventure.
We put a lot of care in the development of the setting, using a huge fantasy version of Medieval Europe. Empires, kingdoms, history and aestetic on the map that you can see down here are the result of studies and researches aiming at a coherent fusion between reality and fantasy following the great tradition of European epic and fantasy literature. “Fantasy Kommander: Eukarion Wars” shows how Medieval Europe could have been if Orcs, Magic, Dragons, and demons of the deep abyss were real.
If you want to know more about the way the lead designer of FK-EW designed the history of the Eukarion Continent, have a look at this entry in our Dev Diary.
Why Kommander and not Commander?
The background reason is that in Adamantian Language the right way to write commander is Kommander. To be honest, it's simply because the lead designer is stupid and he like K's.
Age of Games is a project created by two independent game development companies,
Both companies have a great passion for videogames and developed several Strategy and RPG games together. We have a strong independent nature and we hope to be able to create great games outside of the logics of casual gaming and mass market.