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Info Profilo

  • Tipologia Utente: Indie
  • Visite Profilo: 870 visite
  • Followers: 0 followers
  • Ultimo Aggiornamento: 10 maggio
  • Iscrizione: 13 maggio 2012

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  • Headshot
    4 people like it.
    Piattaforma: PC
    Genere: FPS tattico multiplayer
    N°giocatori: TBD (2 minimo).
    Tecnologia: UDK
     
    Deadline prototipo: 30 giugno 2012
     
    Team: Daniele Azara, Claudio Scolastici, Matteo Orecchio
     
    --
     
    Status: Admin
  • no.one indie team
    4 people like it.
    no.one indie team that released XX La Breccia.
    Status: Admin

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  • Attività Recenti
  • Articoli(4)

Informazioni Personali

  • Nome Claudio
  • Cognome Scolastici

Informazioni Contatto

  • Sito Web http://cscolastici.weebly.com/index.html

Dettagli Personali

  • Su Di Me Claudio Sc­olastici i­s the Lead­ Game Desi­gner of th­e no.one i­ndie team ­that relea­sed XX La ­Breccia.
    His workin­g experien­ce include­s: QA Test­er for Ele­ctronic Ar­ts, Junior­ Designer ­for Spin V­ector and ­finally De­signer at ­Palzoun Ga­me First.
    ­
    With a deg­ree in Gen­eral and E­xperimenta­l Psycholo­gy, he wor­ked as a r­esearcher ­on Cogniti­ve Process­es and AI ­at the Nat­ional Rese­arch Counc­il of Rome­.
    He also ob­tained the­ Master's ­degree in ­Videogame ­Design wit­h Riccardo­ Cangini a­t IED.
    Surfer, sk­ater and v­ideogames ­addict, he­ started p­laying vid­eogames in­ 1980 and ­never quit­!
  • Dove risiedo Roma [mappa]
  • Compagnia dove lavoro no.one indie team
  • Posizione che ricopro Game Designer
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    Claudio Scolastici
    Claudio Scolastici → GPI - Raduno Roma: avete già scelto il posto?
    • 10 maggio
    • Claudio Scolastici
      Pasquale Sada Ne posto ne giorno, tu quando ci stai?
      10 maggio
    • Claudio Scolastici
      Sebastiano Mandalà Cancella l'evento e apri un thread nel forum, quando avete deciso lo ricrei.
      10 maggio
    • Claudio Scolastici
      Pasquale Sada L'ho fatto privato ;)
      10 maggio
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    Claudio Scolastici
    Claudio Scolastici Ciao a tutti e bentrovati!
    Ho aggiunto un nuovo tutorial per gestire le curve di Bezier in Unity.
    Buona lettura, spero sia di aiuto!
    • 26 gennaio
    • Piace a Sebastiano Mandalà e Pasquale Sada
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    Claudio Scolastici
    Claudio Scolastici ha aggiunto un nuovo articolo:
    Create Bezier curves with Unity
    Create Bezier curves with Unity
    Unity tutorial   How to develop a tool to draw bezier curves with Unity  ...  altroUnity tutorial   How to develop a tool to draw bezier curves with Unity   by Claudio Scolastici – Game designer   c.scolastici@gmail.com cscolastici.weebly.com   Hello everybody. In this simple tutorial I will show you how you can create a tool to draw bezier curves in Unity 3D.   The operations required to complete the tutorial are pretty simple. It still requires some basic knowledge of Unity interface and how to carry on basic operations. If you don't know how to create game objects, script file or how to instantiate a variable with an object in the scene, please get those basics before trying this tutorial.   Bezier curves can be very useful to prototype paths for AI or trajectories for game objects. Once you got the basic with this tutorial, you can then upgrade the model and adapt it to other tasks.   Enjoy!   Bezier curves   First a little bit of theory. I am no matematician, so I am going to make it fairly simple.   Beziers are cubic curves describe...    di meno
    • 26 gennaio
    • Piace a 5 persone
    • Claudio Scolastici
      Daniele Giardini Grande! Se mai troverò il tempo di implementare curve di Bezier in HOTween (per ora uso solo curve Catmull-Rom) vedrò di approfittare del tuo tutorial :)
      26 gennaio - Piace a 2
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    Pasquale Sada
    Pasquale Sada segue Claudio Scolastici.
    • 31 ottobre 2012
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    Claudio Scolastici
    Claudio Scolastici ha commentato un articolo di Claudio Scolastici: diciamo anche che è una strategia di marketing!!!
    Wink
    • 25 ottobre 2012
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    Claudio Scolastici
    Claudio Scolastici ha commentato un articolo di Claudio Scolastici: "What follows here is the last part of my survey on the Mass Effect trilogy, which contains my personal opinions on each game of the saga.

    If you are interested in knowing how I came up with my conclusions, please read the full survey available on my web...  altro
    "What follows here is the last part of my survey on the Mass Effect trilogy, which contains my personal opinions on each game of the saga.

    If you are interested in knowing how I came up with my conclusions, please read the full survey available on my web page..." etc etc etc

    l'articolo completo comprende oltre 20 pag, e ci sono pure le immagini.

    daje Seba!  
    • 25 ottobre 2012
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    Claudio Scolastici
    Claudio Scolastici ha aggiunto un nuovo articolo:
    A control system for a pawn PART 2
    A control system for a pawn PART 2
    UDK TUTORIAL BY CLAUDIO SCOLASTICI c.scolastici@gmail.com  ...  altroUDK TUTORIAL BY CLAUDIO SCOLASTICI c.scolastici@gmail.com     USCRIPT   How to script a control system for a pawn to crouch, prone and sprint   Part 2   Welcome back! We continue the tutorial with the most important of all our uc files: the PlayerController. CLOPlayerController This is the file were we put all the logic for our control system, the one with the more lines of code, so I am going to divide the files into sections. Put close attention!   Section 1 - Declarations In the first lines of the file we are putting the declarations of the class and the variables needed for the functions to work.   class CLOPlayerController extends UDKPlayerController dependson(CLOPawn) config(Game);   /** pawn parameters */ var bool bProne, bWasCrouch; //stance. bDuck is inherited by class var float WalkSpeed, CrouchSpeed, ProneSpeed; //speed at different stances   /** time needed to go prone */ var float CTimer;   /** vars for sprinting mechanic */ var float SprintSpee...    di meno
    • 31 agosto 2012
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    Claudio Scolastici
    Claudio Scolastici ha aggiunto un nuovo articolo:
    A control system for a pawn PART 1
    A control system for a pawn PART 1
    UDK TUTORIAL BY CLAUDIO SCOLASTICI c.scolastici@gmail.com  ...  altroUDK TUTORIAL BY CLAUDIO SCOLASTICI c.scolastici@gmail.com       USCRIPT   How to script a control system for a pawn to crouch, prone and sprint Part 1     Hi everybody. In this tutorial I'm going to give you guidelines on how to script the control system for a character that crouches, gets prone and sprints. Though there are several hints scattered around the web on how to do that, I had a hard time searching for a tutorial that tells you exactly what to do and in what order. Moreover, no one will tell you how to code a control system that allows crouching as well as getting prone and sprinting. So maybe this tutorial can be useful to many of you.   I assume that you already know how to navigate folders to find classes and config files, extend classes, launch your own project and create and manage your own assets in the Content Browser. Moreover, I won't discuss any aspect related to camera controls and character animations. I will just give minimal advices for the control syst...    di meno
    • 31 agosto 2012
    • Claudio Scolastici
      Sebastiano Mandalà wow, ma tu sei un esperto di UDK. Lo usi anche professionalmente?
      31 agosto 2012
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    Gianmarco Leone
    Gianmarco Leone segue Claudio Scolastici.
    • 20 agosto 2012
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    Claudio Scolastici
    Claudio Scolastici ha aggiunto un nuovo articolo:
    How to develop AI with Kismet Part 4
    How to develop AI with Kismet Part 4
    UDK tutorials by Claudio Scolastici cscolastici@gmail.com   How to develop bot AI with Kismet  ...  altroUDK tutorials by Claudio Scolastici cscolastici@gmail.com   How to develop bot AI with Kismet   Part 4 - Crouching Hi everybody. The fourth part of the tutorial is composed of two sections. In the first one we are going to make the bot crouch behind cover whenever it sustains damage, which is quite easy to achieve. In the second we will add some refinement, making the bot also move to a different spot after crouching. It will be useful to show how tricky controlling the animation of a bot through Kismet can be! SECTION 1   Our starting point is the basic room we developed throughout the entire tutorial. I'll add a picture for reference. The spotted pathnode is the one we will be using for the bot. The player start is located on the opposite half of the room. We will also keep the Actor Factory settings we used before, but first detach it from the sub-sequence we ended the former part with.   We are ready to begin. The first instruction for the bot is to move to the designated pathnode afte...    di meno
    • 16 agosto 2012
    • Piace a Daniele Brugnara e Sebastiano Mandalà
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Create Bezier curves with Unity

26 gennaio - pubblicato da Claudio Scolastici - 737 visite - 1 comment - 5 likes
Unity tutorial   How to develop a tool to draw bezier curves with Unity   by Claudio Scolastici – Game designer   c.scolastici@gmail.com cscolastici.weebly.com   Hello everybody. In this simple tutorial I will show you how you can create a tool to draw bezier cu...
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My Summer Travelling Through The Galaxy

25 ottobre 2012 - pubblicato da Claudio Scolastici - 412 visite - 0 comments - 0 likes
What follows here is the last part of my survey on the Mass Effect trilogy, which contains my personal opinions on each game of the saga. If you are interested in knowing how I came up with my conclusions, please read PART 1 and PART 2 in the full survey available on my web page at:   http:...
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A control system for a pawn PART 2

31 agosto 2012 - pubblicato da Claudio Scolastici - 256 visite - 0 comments - 0 likes
UDK TUTORIAL BY CLAUDIO SCOLASTICI c.scolastici@gmail.com     USCRIPT   How to script a control system for a pawn to crouch, prone and sprint   Part 2   Welcome back! We continue the tutorial with the most important of all our uc files: the PlayerController. ...
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A control system for a pawn PART 1

31 agosto 2012 - pubblicato da Claudio Scolastici - 267 visite - 1 comment - 0 likes
UDK TUTORIAL BY CLAUDIO SCOLASTICI c.scolastici@gmail.com       USCRIPT   How to script a control system for a pawn to crouch, prone and sprint Part 1     Hi everybody. In this tutorial I'm going to give you guidelines on how to script the control system f...

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